Salvatoria

The southern part of Vaund is largely dominated by a vast desert, called the Rusma Wastes. A wide expanse of blazing sands, littered with rocky spires, plateaus, chasms, and canyons. With a lack of clearly established roads or easily identifiable landmarks, outsiders traveling across the wastes find it difficult to navigate, often ending up wandering in circles. The Wastes are dominated by the Republic of Salvatoria, led by a council of electives from each city. There are three “public” cities in Salvatoria. Flor Ramil, often referred to colloquially as the ‘Doorstep of Salvatoria’, is the republic’s northernmost city. Built around an oasis and closest to the other nations of Vaund, it is usually the first and last stop into the desert for most travelers. Flor Zamora and Flor Sieva are built along the southern coast on salt marshes. They sit on opposite sides of the grey, lifeless mountain range that rises between the Wastes and ocean, and are the only ports leading into Salvatoria. Numerous other cities are hidden within canyons and rock formations, well disguised and known to few outsiders. The hidden citied have the -Zul suffix (Malaro Zul).

The Black Hands are a specialized corps within the Salvatoria military. Comprised entirely of gunslingers, they serve a variety of purposes but are primarily deployed as mobile forces on horseback. The Black Hands are trained in the gnomish capital of Steelgate, by way of a treaty between Salvatoria and Boska that offers exclusive training with the gnomish firearms in exchange for protection of their borders. The wastelands are also home to nomadic tribes of dragonborn, called the Vinsashi. Little is known about these wanderers, as they avoid contact with both outsiders and the citizens of Salvatoria as much as possible, but it is rumored that they are a long-exiled group from the continent of Yofyni.